Post by Sovereign on Apr 17, 2008 1:56:29 GMT
Force Power System
A few things of note about the new rules
-Considering what power it is depends how strong your character needs to be to lean it, look at the color of the power before deciding whether to learn it or teach it to your Padawan/Apprentice. Also different powers may have different levels of abilities when you get stronger, take Battle Meditation for example, A Knight may use this ability but may only affect a few ships or a few hundred troops in battle. When the Knight ascends to Master/Lord status he may affect even more ships or troops with this ability, able turn the tide of dozens of ships and 10s of thousands of troops with Battle Meditation, that means that you must at least be Knight status to use the ability but it gets better as you grow in strength.
-Also not every ability increases as you raise in rank, so unless stated after the description, powers do as they say for all ranks.
-Also on a note for training, a Padawan may learn the techniques before becoming a Knight but may not use them until they do, so your character doesn’t have to wait to be a Knight to learn certain Force powers.
-A Dark side user cannot use Light side powers and vice versa. A “neutral” force users can only use neutral power and Light or Dark side powers of Knight or lower.
-If another power immediately follows another power, that power is needed to know to one after it.
-Once you learn a power you keep that power from that point on, for example if you’re the DL or GM and you die or give up your position you still keep GM/DL powers previously learned, likewise with going from Master to Knight.
-If there is no space between two subsequent powers then they are part of a progression. The first power in the progression must be learned before the next, for example you must learn Force Shock before you learn Force Lightning.
-If you have a advanced version of a power it is assumed in your profile that you know the lesser powers. So you do not have to write them down.
Teal: Padawan Powers
Yellow: Knight Powers
Green: Master/Lord Powers
Purple: Advanced/Unique powers
Note on Advanced/Unique powers- Advanced or Unique powers are so exceptionally strange or powerful that they require strange teachings and increased concentration. Most powers are required you be a certain rank though also some do not. The power will also state what level you have to be to learn it next to it.
Core Powers
The Core Powers are usually the ones that must be learned to pass one’s training. The master needs to teach them before they are allowed to pass to Knighthood.
Force Speed- A Force power that allowed the user to maintain sprinting speeds (even moving in awkward directions like backwards) for a brief time. Greater aptitude granted greater boosts to speed and/or greater duration. The power also apparently enabled the user to run for extended distances with no visible signs of fatigue.
Force Sense- Allows your senses to extend into the force, being heightened. It allows one to detect individuals and differentiate between force users and non force users. It does not allow one to know the future or the actions of others before they happen.
Force Jump- Allowed the user to use the Force to augment the user's natural leaping ability. Force users adept in this technique could perform awe-inspiring vertical/horizontal leaps with impunity. The user could leap tremendous distances when combining this technique with that of Force Speed.
Force Push- The ability to create a telekinetic impulse via the Force, launching a concussive burst of pressurized air-not unlike the blast of an archaic 'pipe bomb'-that would impact a target with enough force to knock it over, launch it into the air, or even (particularly in the case of fragile materials such as ceramics) shatter it into pieces.
Force Pull- Using the Force one could cause a material body to draw close to the caster. The greater the user's aptitude with this, the heavier the object that could be pulled or the more wide arc or radius of the Force "wave." It could be used to pull the weapons from enemies, or, at higher levels of skill, the enemies themselves to be brought closer to the Jedi or Sith’s lightsaber range. This power was also very useful when a chasm or hole lay between the caster and the enemies, it could also be used to pull foes to the ground.
Telepathy- A very basic ability to mentally communicate over small or vast distances with other individuals. The skill of the individual usually determines the range of the ability, ranging from a few Kilometers to whole systems away in the case of the extremely powerful.
(Though a Padawan may use this ability, he may only be able to communicate with people who are only a few meters away or send a short message to someone farther away. Knights may talk to almost anyone on the planet clearly. if they know who they are, or send short messages to other planets or broken thoughts or images systems away. When you reach Master/Lord status you can talk clearly to anyone within the same star system or send messages to people two or three systems away. Communicating with people farther then that is nearly impossible)
Light Side Powers
Light Side Powers are ones used only by the Jedi or other Light side users.
Animal Friendship- This power gives the user to power to tame otherwise aggressive animals. Allowing them to be either ridden or bypassed. (Think the more aggressive the animal the harder it is to tame, so a Padawan/Apprentice can easily tame a Tuantaun with this ability but not a Rancor. Though when a Knight does this ability, with focus, can tame one and a Master should easily be able to tame all but the most crazed beasts.)
Battlemind- Allows the user to strengthen his spirit and morale through sheer force of will (Self only).
Disable Droid- Allows the user to use the force to disable the internal wiring and short-circuit the droid (not destroy).
Force Flash- Creates a quick bright flash that can temporarily stun, and possibly, blind and opponent if used within close range. To everyone else it seems just like an bright flash of light, though it wont harm them in any way.
Force Blind- Upon use, what appears as an extremely blinding flash of energy emanated from a user's hand, overloading the target's vision and causing temporary blindness to everyone within a certain radius.
Force Heal- Enables the user to accelerate the natural healing process rapidly. This can be used either on oneself or another.
Force Healing- Force Healing allows you to affect more then one person with your healing, though it is much more tiring.
Force Stun- Disorients the target temporarily for a few seconds.
Force Stasis- Holds a target in place for a short time, usually used to escape when wounded or needed elsewhere, leaves the user physically drained.
Stasis Field- Can hold up to 10 people at once. Effects are the same as Force Stasis.
Force Meld- A technique where a number of Force users joined their minds together through the Force, drawing strength from each other. A refinement of Battle Meditation, it was known to the ancient Jedi, though dangerous. (Every participant in the meld must know the ability to gain the benefits from the power.)
Hibernation Trance- Allowed the user to go into a very deep hibernation state. This slowed down the user's metabolism and breathing to a standstill, causing the individual to only use one tenth of the air of a normal individual. A fully trained Force-user could stay in this state for up to one week in a dry climate or one month in a wet climate before dying from lack of water.
Malacia- Lets the user induce a powerful dizziness and nausea in enemies. It was completely incapacitating, but caused no damage to the body.
Morichro (Master)- Morichro suspended biological functions, including breathing and heart rate. A trained Morichro user could turn the technique upon himself, surviving without food, water, or even air for years at a time, though it would not protect against vacuum. It could also be turned on others, making it a potentially fatal weapon.
Plant Surge- Based around the channeling of life energy into plants, allowing the user to improve the plant's rate of growth and even affect the manner in which it grows. In battle, the ability to control a plant's growth could be used to cause plants to grow with incredible speed directly under the user's control, causing plant life to grow and twist around opponents, ensnaring anyone who wasn't quick enough to avoid it.
Neutral Powers
Neutral powers are used by both Jedi and Sith.
Alter Environment- Alter Environment allows the user to alter his environment in many ways, allowing the user to manipulate nature creating anywhere from slight breeze to a vicious sandstorm. Depending on the user.
Battle Meditation- Battle Meditation instilled in the mediator’s allies a greater morale in battle and reduced the enemy's will to fight. Using the Force, one could coordinate entire fleets of ships, allowing them to perform at maximum efficiency, acting as one to counter every enemy move quickly and effectively. One must concentrate to use this ability and may not take any other actions other then focusing on the battle to use it correctly, trying to do so while not concentrating can cause the opposite effect, mass mayhem within ones own ranks. (A Knight may use this ability but may only affect a few ships or a few hundred troops in battle. When the Knight ascends to Master/Lord status he may affect even more ships or troops with this ability, able turn the tide of dozens of ships and tens of thousands of troops with Battle Meditation. A GM or DL may be able to effect the tides of battle not even near him, lending his presence to battles star systems away.)
Combustion- This allowed users to make an object explode by sheer force of will. It was rarely used on a person, and the effects on inanimate objects and persons was devastating. Depending on the size, density and vulnerability of the object in question, combustion would become harder or easier to use successfully.
(A Knight can use this power to destroy starfighter sized ships or smaller, as well as a 2-3 beings at once, thought it leaves them drained. Masters, when focusing, can destroy shuttle sized ships or 5-6 people , though still leaving them extremely tired, and GM or DL can destroy Corvettes sized ships or a dozen or so people. Causing the destruction of anything requires great concentration and greatly tires one out, no matter how many people or the size of the ship, thus one could not snuff out a Corvette right before its about to shoot you, unless you had been focusing on it for a few min IC not OOC.)
Comprehend Speech- Allows user to understand the spoken language of any sentient he's interacting with, though it does not necessarily allow him to speak it, merely understand the general meaning.
Force Defense- The user focused their will into creating a defensive aura that surrounded them. It protected them from Force powers, lessening their effects or stopping them all together. It was often used in combat against offensive Force powers. (This power can only used 3 times during a fight and can block any force power used against them.)
Force Deflection- Commonly a Force power used by Jedi and Sith who were without a lightsaber , or chose not to carry one. It is unknown exactly if the Jedi and Sith merely created a wall using the Force to deflect blaster bolts and Force Powers, or if they actually deflected them back with their hand. It took much skill in the Force to use this, however, and most Jedi used their lightsabers instead to deflect incoming attacks.
Force Protection- Allows the user to deflect any ranged attack against them for a short period of time. For example a burst of fire from a blaster rifle or a thrown object.
Force Absorb- Enables the user to absorb energy, usually harmful, and use it to strengthen their connection to the Force, temporarily.
Force Illusion- The user projected an image into the minds of beings within range, of anything from a pillar of fire to a horde of snarling monsters to a fleet of warships, depending on the range. The user could "see" the illusion as well, though it would be only partially there, semi-transparent like a hologram.
Force Suppression- A technique used to attack the will of the target, canceling all Force powers. This would individually affect each active Force power. (A Knight may not use this power on a Master and a Master may not use it on a GM or DL.)
Force Throw- It caused objects to be hurled towards a target at an astounding velocity. A skilled Force user could throw multiple, large objects simultaneously at great speed.
Force Wave-The was one of the most powerful forms of Force Push. It was essentially a wave of pure Force-energy that pulsed out from the Force-user that utilized it, which knocked back anything within the power's blast radius.
Force Repulse (Master)- An extremely powerful telekinetic Force power, similar in function to Force Push, but on a far larger scale, akin to that of Force Wave. The user created sharp, visible kinetic ripples in space, which expanded outward rapidly, flinging nearby objects away at high velocity. The power only affected objects a certain distance away from the user, and therefore any allies could avoid its effects by moving closer to the user.
Force Flight- A power that enabled one they could move themselves towards a specific destination, taking levitation to an extreme degree. To use this Force power took a great deal of concentration.
Force Weapon- A Force ability that allowed the user to imbue an un-empowered weapon with the Force for a brief period of time. By channeling energy into the weapon, it allowed the wielder to strike and do more damage than the weapon's simple appearance would suggest. As a useful side effect, a Force-imbued weapon could be used to block lightsabers without damaging the weapon.
Mind Trick- The user can influence the thoughts of others (and worked especially well on the weak-minded). In particular, it was often invoked to coerce the target of this power into agreement by suggestion, to cause one to reveal information, or to appeal to a sensory impression for distraction (e.g., to imitate the sound of footsteps emanating from a corridor for sneaking past a guard) This power does not work on other PC’s it is only for RP purposes.
Psychometry- A Force power that was a mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it. This power allowed the user to view events as if they were there, including the sights, sounds, and feelings, both emotional and physical, that the wielder of the object experienced. This power was easier to use on personal objects that were used frequently. Objects that were used once or by several people often made the use of this power difficult, though it was still possible.
Force Cloak- Force users with this rare ability could use the Force to electrokinetically bend light around themselves, rendering them invisible to others. Since it physically bent light like a cloaking device, this power could be used to hide from beings such as droids and the Yuuzhan Vong, beings normally immune to Force-based illusions. (While using this ability the user cannot make any hostile actions, like attacking or running.)
Conceal Alignment- A power that was used by highly skilled Force-sensitive users to mask their Force alignment (Light or Dark), their ability to use the Force, or even their entire presence from other Force sensitive users.
Farseeing- The ability to gain vague impressions of events happening in other places.(A Knight using this ability can only see impressions of places he has once been or of a person who knows deeply. A Master can see a clear image of the site or person in Real Time so to speak. A GM or DL only needs to have heard of the place and know the relative location to find and see the place in Real Time.)
Force Resuscitation (Master)- An extremely rare Force power that allowed the user to bring others back to life from the brink of death with the power of the dark side of the Force. Though one could also use it to kill. It can be used to amplify wounds on the target, ripping and tearing what was already there to bring one to deaths door. Though this ability cannot be used to inflict wounds which made it a very strange ability as well.
Force Doppelganger (master)- Allows the user to create a copy of oneself down to every last detail and skill. This is a very strange and dangerous technique as it binds the two together. So if one dies before the technique is disbanded the other dies as well. If the techniques is disbanded then the doppelganger disappears as well. (the connection cannot be broken within a few seconds either, so you cannot "break" the connection instantly to avoid death.)
Dark Side Powers
Dark side powers are used only by Sith or other Dark side users.
Deadly Sight- A power of the dark side, focusing the user's hatred into deadly energy. With it, Sith could inflict pain and injury upon their foes merely by looking at them, causing victim's body to burn and smoke as they died. With this power, the user could damage entire groups of foes within their field of vision. Trying to sustain it was extremely dangerous, using the power for more then a few seconds can damage the users eyes or even their own mind. Though it usually only took a glance to destroy ones opponent, unless they were prepared for the attack beforehand.
Drain knowledge- A dark side ability used to extract knowledge out of a sentient without his or her consent. Beyond simple reading of thoughts, the Drain Knowledge ability disrupted the Force to steal deep memories and information in a violent and merciless way. Such a process might damage the subject psychologically. (A Knight using this ability can only force slight memories or thoughts from the targets mid successfully. A Lord can take coherent images or many clear thoughts, even entire conversations from the users mind. The DL can literally enter the mind of the victim and watch as if he were there. Able to take in anything the user might have seen at the time, even if they didn‘t notice it.)
Force Destruction- A dark side Force power used by only the strongest Sith, allowing them to create a massive energy field and throw it in any direction. When used, a massive amount of energy was stored up within the user, drawn from the dark side of the Force, and with incredible concentration, the energy could be discharged using the user's own body as a conduit. Usually fired through the arm or hand, it could blast a large radius vaporizing anyone who got too near it. Using this in a confrontational battle is very unwise as its leaves the user drained for days.
Drain Life- The dark side equivalent of Force Healing, the difference being that the user drained the target's Force and life reserves to fuel their own energies and regenerative processes. It manifested itself as red or orange lightning.
Death Field- The advanced version of Drain Life it allows the user to affect more then one person healing his wounds and making himself slightly stronger in the process.
Force Shock- A dark side Force power that allowed the user to create an energy spark that would track and damage the nearest enemy. The shock could be thrown at an opponent to stun and injure them. The shock would not last more than five seconds or so before disappearing into a tiny burst of heat, but it was a useful technique for Sith apprentices.
Force Lightning- Sometimes referred to as Sith Lightning. The attack channeled Force energy down the user's limbs, hurling arcing bolts of electricity from the wielder's fingertips or palms; Force lightning could be executed with either one or two hands. Powerful discharges would branch out into dozens of smaller forks; thus, skilled practitioners could target several foes at once. Though only in a small arc from the point of the lightning.
Force Storm- A dark side Force power related to Force lightning. The user would raise his palm upward and would create, through the Force, an explosion of electricity directed at all foes in the vicinity. Unlike the Force lightning, Force Storm was not limited to attacking enemies in one direction, as it affected all foes within a certain radius from the user.
Force Wound- This power allowed the dark Force user to telekinetically attack their opponent's organs. If not resisted, it would crush the victim's lungs, thus stunning them and inflicting considerable damage to the organ, and incredible pain and suffering.
Force Choke- An early level of the infamous Force Grip ability. Like Grip, it was used to telekinetically "grip" one or more of the target's internal organs and apply pressure. However, the target was not lifted or moved about. The area affected was typically the target's neck. It caused immobilization and choking, which with prolonged focus, could lead to death.
Force Grip- A technique by which a user of the Force used telekinesis to forcefully crush parts of a target victim's body, killing them or rendering them unconscious. It is a less devastating form of the more sophisticated and complex Force Crush. While similar to Force Choke, the primary purpose of Grip was to immobilize or control a target's movement; there were many occasions when choking the victim to death was secondary. (A master can pick up multiple people at once.)
Force Crush- Possibly the darkest Force ability known to the Sith. It was a more devastating form of the Force Grip ability. This deadly ability lifted the opponent into the air, and as he/she was floating, his/her body literally imploded as it was crushed by the Force.
Dominate Mind- Lets the user take complete control of the mind of the victim affected by the power. Higher levels of mastery allowed more people to be controlled, the most being a dozen or so.